Hi, I’m Grahm! I’m a musician, sound designer and visual artist currently based in Seattle, Washington. While I mainly specialize in audio for video games, I have contributed work to a wide variety of other mediums. My most known works come from my collaborations with Rose City Games, where I’ve composed soundtracks and designed sounds for titles on Nintendo Switch, Xbox, Meta Quest VR and more.
You might say I have a bit of an obsession with how visuals and audio relate to one another. While coming up in the indie music scene of the Chicago suburbs, I would often take my guitar to the TV and pause my favorite games to pluck out their iconic melodies. This eventually developed into a lifelong passion for bringing projects to life through sound.
On top of creating audio for games I’ve also spent a significant time learning many of the other skills that go into the game development process. My experience as an artist and designer combined with a history of developing my own games gives me the ability to bring a deep and holistic understanding in my approach to audio.
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PRESS
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“Garden Story… is full of chill synthesized jazz and beachy jams. Some of them are a little mysterious, like the sparkly “The Waterlog,” and some, like “Autumn Town (Evening)” ride on a fully reclined groove. It’s a charming and nostalgic effort that feels reminiscent of the Animal Crossing franchise, but there’s a compositional depth here beyond the cuteness that makes it both listenable and memorable.”
– Bandcamp Daily
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“Grahm Nesbitt's soundtrack, which pootles along in the background as you explore, is earwormily sunny, jammy, and pleasant, slotting right in alongside Stardew as something we'd listen to in the bath (we promise, that's high praise. We like bath music).”
– Nintendo Life
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“Floppy Knights was something special… not to be outdone is the music by Grahm Nesbitt of Garden Story fame. Every musical track is full of joyous energy, and it makes it so you’ll never get bored by what you’re hearing.”
– Hey Poor Player
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“The wonderful work of Grahm Nesbitt on the delightful soundtrack and effects enhances Picogram’s charming art, design, and polished programming to create an experience that evokes a fun time of thrills and chills.”
-The Escapist
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“…the most impressive portion of the game is the music in the background. Grahm Nesbitt did a fantastic job, providing a breadth of cheerful and charming tunes to create a peaceful experience during gameplay. It ranges from easygoing instrumental piano to songs that feature an accordion and guitar. It is easily the type of soundtrack that can be enjoyed outside of the game.”
– Cat with Monocle